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\documentclass{article}
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\usepackage{wrapfig}
%TCIDATA{OutputFilter=LATEX.DLL}
%TCIDATA{Version=5.50.0.2960}
%TCIDATA{Codepage=65001}
%TCIDATA{}
%TCIDATA{BibliographyScheme=Manual}
%TCIDATA{Created=Fri Apr 28 10:50:01 2000}
%TCIDATA{LastRevised=Thursday, April 15, 2010 02:03:51}
%TCIDATA{}
%TCIDATA{}
%TCIDATA{}
%TCIDATA{Language=American English}
%TCIDATA{CSTFile=LaTeX article (bright).cst}
\newtheorem{theorem}{Theorem}
\newtheorem{acknowledgement}[theorem]{Acknowledgement}
\newtheorem{algorithm}[theorem]{Algorithm}
\newtheorem{axiom}[theorem]{Axiom}
\newtheorem{case}[theorem]{Case}
\newtheorem{claim}[theorem]{Claim}
\newtheorem{conclusion}[theorem]{Conclusion}
\newtheorem{condition}[theorem]{Condition}
\newtheorem{conjecture}[theorem]{Conjecture}
\newtheorem{corollary}[theorem]{Corollary}
\newtheorem{criterion}[theorem]{Criterion}
\newtheorem{definition}[theorem]{Definition}
\newtheorem{example}[theorem]{Example}
\newtheorem{exercise}[theorem]{Exercise}
\newtheorem{lemma}[theorem]{Lemma}
\newtheorem{notation}[theorem]{Notation}
\newtheorem{problem}[theorem]{Problem}
\newtheorem{proposition}[theorem]{Proposition}
\newtheorem{remark}[theorem]{Remark}
\newtheorem{solution}[theorem]{Solution}
\newtheorem{summary}[theorem]{Summary}
\newenvironment{proof}[1][Proof]{\textbf{#1.} }{\ \rule{0.5em}{0.5em}}
\input{tcilatex}
\begin{document}
\title{}
\section{A small test of the \texttt{wrapfig} package}
\LaTeX{} provides three models for the placement of graphics, in line,
displayed, or floating. None of these models allows text to flow around a
graphics. The wrapfig package adds functionality which allows text to flow
around graphics. There is not an interface to the wrapfig package in SW, but
encapsulated TeX fields around an in line graphics object can provide the
necessary instructions to \LaTeX. See a sample below. The first TeX field
contains \texttt{\TEXTsymbol{\backslash}begin\{wrapfigure\}\{i\}\{0in\}}\
which starts the area around which text will wrap, specifies that the
graphics should be on the inside margin when a twoside typesetting style is
used, and uses the actual width of the graphics as the width to wrap text
around. You can change \texttt{\{0in\}} to a specific value to control the
wrap width. The second TeX field contains a caption; it can be omitted if
you do not want the graphics automatically numbered and labeled. The third
TeX field contains \texttt{\TEXTsymbol{\backslash}end\{wrapfigure\}} which
ends the area around which text will wrap. The documentation for the wrapfig
package can be found at the\ end of\ the package file, wrapfig.sty, that you
can find in the directory \texttt{TCITeX\TEXTsymbol{\backslash}TeX%
\TEXTsymbol{\backslash}latex\TEXTsymbol{\backslash}contrib\TEXTsymbol{%
\backslash}misc.}
Here we cross refer to the graphic in Fig.\ref{3dplot}.
The rest of this document contains some sample text taken from The Mythical
Man-Month\emph{\ }by Frederick P. Brooks, Jr.
Why is programming fun? What delights may its practitioner expect as his
reward?
First is the sheer joy of making things. As the child delights in his mud
pie, so the adult enjoys building things, especially things of his own
design. I think this delight must be an image of God's delight in making
things, a delight shown in the distinctness and newness of each leaf and
each snowflake.
%TCIMACRO{\TeXButton{start wrapfigure}{\begin{wrapfigure}{i}[0.5in]{0in}}}%
%BeginExpansion
\begin{wrapfigure}{i}[0.5in]{0in}%
%EndExpansion
\FRAME{itbpFX}{2.0349in}{1.3664in}{0in}{}{\Qlb{3dplot}}{3dplot.wmf}{\special%
{language "Scientific Word";type "GRAPHIC";maintain-aspect-ratio
TRUE;display "FULL";valid_file "F";width 2.0349in;height 1.3664in;depth
0in;original-width 3in;original-height 2.0003in;cropleft "0.0957861";croptop
"0.9142096";cropright "0.8527685";cropbottom "0.1578716";filename
'../Graphics/3dplot.wmf';file-properties "XNPEU";}}%
\caption{A sample 3D
plot.}%
%TCIMACRO{\TeXButton{end wrapfigure}{\end{wrapfigure}}}%
%BeginExpansion
\end{wrapfigure}%
%EndExpansion
Second is the pleasure of making things that are useful to other people.
Deep within, we want others to use our work and to find it helpful. In this
respect the programming system is not essentially different from the child's
first clay pencil holder \textquotedblleft for Daddy's
office.\textquotedblright
Third is the fascination of fashioning complex puzzle-like objects of
interlocking moving parts and watching them work in subtle cycles, playing
out the consequences of principles built in from the beginning. The
programmed computer has all the fascination of the pinball machine or the
jukebox mechanism, carried to the ultimate.
Fourth is the joy of always learning, which springs from the nonrepeating
nature of the task. In one way or another the problem is ever new, and its
solver learns something: sometimes practical, sometimes theoretical, and
sometimes both.
Finally, there is the delight of working in such a tractable medium. The
programmer, like the poet, works only slightly removed from pure
thought-stuff. He builds his castles in the air from air, creating by
exertion of the imagination.
\end{document}